Built for systems work.

I build backend architecture, gameplay features, tooling, networking, and shared systems for Roblox projects that need to stay clean as they grow.

3+ Years on Roblox projects
Core Architecture, gameplay, tooling
Open Full-time and contract work

About

I focus on technical work that stays clean to ship, extend, and maintain.

I have worked across live Roblox projects in programming and leadership roles. My work spans backend architecture, gameplay systems, tooling, feature frameworks, and reusable code other teams can build on.

I have also built my own networking library setup and broader shared infrastructure to keep projects more consistent as they scale.

Main focus

Backend architecture, gameplay systems, tooling, networking, and reusable libraries.

Contact

Email: zawarudoheaven69@gmail.com
Discord: cenowillceno

Core Examples

Selected product and project work.

Nexus by Coreline preview

Nexus by Coreline

Admin panel for Roblox game management.

Strata by Coreline preview

Strata by Coreline

HR platform for Roblox organizations.

Visit Strata

Mainline Rush

Gameplay and systems work for a live project.

Site Example

shatteredreality.tech

Public-facing site work tied to the project.

Shattered Reality

Site I made for Shattered Reality.

Visit shatteredreality.tech

Experience

2022

PDZ Game

Programmer

Worked on backend gameplay logic, round flow, and reliability improvements around data and game state.

2022 to 2023

Ottodot

Community Manager

Handled community operations, moderation structure, player communication, and feedback flow.

2023 to 2024

Interwater Studio

Founder / Lead Programmer

Led architecture, backend setup, programming direction, and technical structure across releases.

2025

Impact

Senior Programmer

Worked on feature implementation and refactors aimed at keeping systems easier to maintain.

2025 to Present

Coreline

Leader / Software Engineer

Built platform-level systems and product work focused on cleaner structure and faster iteration.

2025 to Present

Portbay

Development Director

Oversaw development flow, release coordination, and broader production structure.

2025 to Present

Mainline Rush

Programmer

Worked on gameplay systems and live content updates for an active project.

2025 to Present

Shattered Reality

Lead Programmer

Programming direction and feature work.

2025 to 2026

Liars

Programmer

Ongoing systems work and updates during an active production cycle.

Systems

Core technical work.

Networking libraries

Custom library structure for networking and shared communication.

Interaction systems

Placement, validation, and server-authoritative logic for player-facing mechanics.

Gameplay frameworks

Round flow, state handling, and modular gameplay systems.

Backend reliability

Data handling and server structure for safer live updates.

Contact

If you need help on a Roblox project, send the role, timeline, and what kind of programming work you need covered.