Systems-first Roblox development

I build maintainable, server-authoritative systems and lead teams to ship and support live titles. My focus is architecture, security, and performance — with clear code and reliable releases.

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Examples

diheheh example

Nexus by Coreline

The fully featured admin panel made for managing your Roblox game.

renderr example

Strata by Coreline

An all-in-one, no-cost HR platform for managing Roblox organizations.

Visit Strata →

About

I’m a Roblox programmer with 3+ years building systems, mentoring teams, and maintaining live games. I prioritize modular design, server-side authority, and fail-safe data handling to reduce bugs and make fast iteration safe.

Experience Snapshot

Interwater Studio

Founder / Lead Programmer — 2023–2024
Led architecture, backend frameworks, and team ops for multiple releases.

PDZ Game

Programmer — 2022
Backend gameplay systems, round logic, and data reliability improvements.

Ottodot

Community Manager — 2022–2023
Player safety, event coordination, and feedback pipelines.

Experience & Projects

Interwater Studio

Founder / Lead Programmer — 2023–2024

Responsible for core architecture, backend systems, and live operations.

PDZ Game

Programmer — 2022

Server-authoritative gameplay systems and data handling.

Ottodot

Community Manager — 2022–2023

Community ops and moderation strategy.

Impact

Senior Programmer — 2025

Feature implementation and large-scale refactors.

Liars

Programmer — 2025–2026

Ongoing systems and live updates.

Coreline

Leader / Software Engineer — 2025–Present

Led platform-level engineering and core systems for rapid iteration.

Shattered Reality

Senior Programmer — 2025–Present

Feature development and optimization across gameplay systems.

Portbay

Development Director — 2025–Present

Oversaw cross-discipline dev efforts and release pipelines.

Mainline Rush

Programmer — 2025–Present

Worked on core gameplay systems and live feature rollouts.

Systems & Technical Work

Round & Match Frameworks

Modular state-based systems for multiple modes and smooth transitions.

Inventory & Data Systems

Robust save/load patterns and replication-aware item logic.

Security & Anti-Exploit

Server-side validation, heuristics, and recovery flows.

Performance Optimization

Refactors, network reductions, and debounce strategies to keep gameplay smooth.

Core Skills

Languages & Tools

Lua, Java, TypeScript. Roblox Studio workflows and debugging.

Architecture

Module-driven codebases, client/server separation, API integration.

Collaboration

Code reviews, documentation, sprint planning, mentoring.

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